# Terra: Worlds from noise

> Gradient (Perlin) noise with a quintic fade, summed over fractal octaves (fBm) into terrain coloured by height. 7 tests, including that noise is exactly zero at every integer lattice point.

Terra is a procedural terrain generator that turns layered noise into coloured landscapes you can tweak in real time. The signature technique is gradient (Perlin) noise with a quintic fade curve summed over fractal octaves (fBm), then mapped to colour by height, with a test confirming the noise is exactly zero at every integer lattice point. It is a from-scratch, dependency-light build you can download and run locally.

## About the app

Procedural generation

## What to take away

- Gradient (Perlin) noise with a quintic fade, summed over fractal octaves (fBm) into terrain coloured by height. 7 tests, including that noise is exactly zero at every integer lattice point.
- Download: Terra (ZIP)

## Tags

Free software, Terra

## Read the full write-up

/downloads/terra.zip

## We build this for clients

https://dfieldsolutions.com/en/services/full-stack

## More from the lab

- https://dfieldsolutions.com/en/lab/sylex.md — Sylex: Make sense of the slashes
- https://dfieldsolutions.com/en/lab/kindra.md — Kindra: Miss a beat, not the rhythm
- https://dfieldsolutions.com/en/lab/voxara.md — Voxara: Argue better. Lose gracefully
- https://dfieldsolutions.com/en/lab/wraithward.md — Wraithward: Spot the bait before you bite

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Source: https://dfieldsolutions.com/en/lab/terra
DField Solutions — Torony köz 5-1.a, 2120 Dunakeszi, Hungary — +36 20 722 0002 — dezso@dfieldsolutions.com
Booking: see https://dfieldsolutions.com/en/contact
